They populate the Avenger and turn up as posters in battles. This is a fun way to immortalise your favourite characters using a surprisingly well-featured editor. You can create propaganda posters of your units to celebrate victories and memorialise losses. In a particularly nice touch, a soldier that loses a buddy in battle goes into a frenzy and starts shooting every alien they can see. You can 'train' friendships to deepen bonds and access new abilities.
It's useful to have a vital reload or extra shot if you need something dead, or you can use it to give your buddied soldier a move out of danger. This might not sound like much but it has a many tactical uses. Once per fight a buddy can give their buddy an extra action in a turn. Soldiers also form affinities for squadmates, which can grow into a buddy link. Flanking moves and high-ground attacks give you significant buffs to your hit percentages. While the expansion is tailored to seasoned XCOM players, the ability point rewards teach good practice in combat. You can build a new training room to spend these points on additional abilities to help bring a handful of your favourite soldiers closer to the power level of a resistance fighter. Resistance soldiers use these to level up on their special skill trees, but you also build a pool of points for your generic XCOM soldiers. Units earn ability points for successful flank and high-ground attacks, and for defeating the Chosen. When you mouse over a position you can press a button to see if you will be in a flanking relationship to an enemy, which brings vital clarity to flanking moves. If it maxes out they can attack your base directly.īattles are generally more exciting for the extra toys, the resistance classes and dozens of small improvements. As this grows they gain extra battlefield strengths and new ways to sap your resources on the campaign map. Their primary aim is to daze and kidnap soldiers to increase their 'knowledge' bar. Each Chosen sets up in a particular continent on the campaign map, and they are much more likely to attack you in their area. The Chosen have their own introductory cutscenes and missions, and will turn up in key campaign missions to give you something extra to deal with. The Chosen and the resistance factions are woven seamlessly into the familiar XCOM 2 campaign structure. They can blow up scenery with a well-placed shot and throw claymores without breaking stealth.
Reapers can remain in stealth for most of a battle, with a bit of luck.
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Skirmishers can use their grappling hook and high movement speed to zip around the battlefield and drag enemies out of position. Templars are roaming assassins that can dart out of cover, kill an enemy with their psionic blades, and dart back into cover again.
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These are the most powerful and exciting troops in the whole Firaxis XCOM series so far. Earn their trust and they will help you to chase down the Chosen, and give you access to powerful specialist class options: skirmishers, templars, and reapers. You have some help, fortunately, in the form of three new resistance groups.